- Dialogue (characters voices)
- Sounds made by objects
- music coming from instruments shown on screen
- ambient sound (background noise that would be present)
N.B. this links to what we discussed last week in terms of TV Drama's needing to create a realistic believable 'diegetic' world for the viewer - sound is part of the verisimilitude.
Non-diegetic sound is sound where the source is not present in the action nor looks like it is meant to be; common examples include:
- Mood music
- Dramatic sound effects that do not match the sound anything on screen would make.
- Narrators commentary.
Sound motifs: sounds associated with certain character (often a villain like Darth Vadar in Star Wars) that connote something good/bad is about to happen.
Sound effects: used to connote atmosphere (used a lot in horrors, like in this example video).
Voice over: often used to give the viewer an insight into the thoughts of a character (creating a bond between the audience and character), set the scene or progress the narrative.
Ambient sound: natural background noise you would hear if the scene on screen were real - this is vital when creating realism.
- Sounds made by objects
- music coming from instruments shown on screen
- ambient sound (background noise that would be present)
N.B. this links to what we discussed last week in terms of TV Drama's needing to create a realistic believable 'diegetic' world for the viewer - sound is part of the verisimilitude.
Non-diegetic sound is sound where the source is not present in the action nor looks like it is meant to be; common examples include:
- Mood music
- Dramatic sound effects that do not match the sound anything on screen would make.
- Narrators commentary.
Non-diegtic
Title music: theme tunes (connote genre/represent TV drama).
Score/incidental music: orchestral music used to connote tone/atmosphere.
Sound motifs: sounds associated with certain character (often a villain like Darth Vadar in Star Wars) that connote something good/bad is about to happen.
Sound effects: used to connote atmosphere (used a lot in horrors, like in this example video).
Diegetic
Synchronous sound: sounds that match what you see on screen.
Sound effects: realistic sounds that match the action on screen creating realism and/or connoting atmosphere e.g. gun shots, door opening/closing.
Dialogue: characters speaking (dialogue progresses the narrative and reveals the character's personality/views to the viewer).
Ambient sound: natural background noise you would hear if the scene on screen were real - this is vital when creating realism.
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